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argaiv1050
| Wednesday, 23 March, 2011 |
08:00-10:00 |
Registration & Welcome
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10:00-12:00
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Session A - Opening |
| 10:00-10:30 |
Welcome Address Office of the Chief Scientist in the Ministry of Industry, Trade and Labor |
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10:30-11:00
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The Challange Dr. Yesha Sivan, Metaverse Labs and The Tel-Aviv-Yafo Academic College, Israel 3D3C Worlds will change, enhance, and at times hamper, how we learn, enjoy, work, and perform other human actions. High levels of 3D3C (3D, Community, Creation, and Commerce) must be attained in order to harness the potential. This event will benefit from the fruits of research conducted by the members of the Meraverse1 consortia
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11:00-11:30
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The Promise of MPEG-V Jean Gelissen, Philips Research, Netherlands Virtual worlds integrate existing and emerging (media) technologies that allow for the support of existing and the development of new kinds of networked services. The emergence of virtual worlds as platforms for networked services is recognized by businesses as an important enabler as it offers the power to reshape the way companies interact with their environments
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| 11:30-12:00 |
Vision – A Global Infrastructure
Samuel Cruz-Lara, Loria/Inrea, France Many of today’s applications embed textual chat interfaces or work with multilingual textual information. The MultiLingual Information Framework (MLIF) [ISO FDIS 24616] is being designed in order to fulfill the multilingual needs of today’s applications.
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12:00-14:00
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Light Lunch & Demos
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| 14:00-15:30 |
Session B - Use Cases |
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14:00-14:30
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Tourism Jose Manuel Cabello Montesino & Antonio Collado Gonzalez, Innovalia, Spain TBA
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| 14:30-15:00 |
Presence Sigurd Van Broeck, Bell Labs, Belgium The PresenceScape system is a business tool that was primarily developed for use by a small group of people that reside in different geographical locations and have a need for better day-to-day communication to realize results at the speed of ideas.
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| 15:00-15:30 |
Museums Philippe Gravez, CEA-List, France Within CEA-List, the Interactive Simulation Laboratory addresses three main challenges: • interactive simulation of physical phenomena, with a particular interest in mechanical systems featuring rigid and deformable parts, multi-body systems … • interactive and/or autonomous virtual humans able both to display realistic behaviours and to interact with their environment • interactions (motion capture, metaphors, avatar high-level control …)
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15:30-16:00
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Coffee Break & Demos |
16:00-17:30
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Session C - Core Technologies and Standards |
| 16:00-16:20 |
Sensors Herman Tuininga, Salland Electronics & Ted Schmidt, Almende, Netherlands Ashared infrastructure for Wireless Sensor Networks. WSN-SI is a wireless sensor network invented by Joost van Velzen and Houwer de Gues of Salland Electronics BV. The differences between the two networks are that MyriaNed is designed to be application specific and is an ad-hoc self-organising network. WSN-SI is a generic shared infrastructure of router nodes that requires some configuration for the positioning future.
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| 16:20-16:40 |
Smart Algorithms Roland Geraerts, Utrecht University, Netherlands Navigating within Second Life can be hard, especially for novice users. We provide a way to assist the user. This assistance can be used in any virtual world. We have studied and implemented techniques for automated navigation such that user can easily navigate through the world without directly controlling the motion of the avatar.
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| 16:40-17:00 |
Virtual Cities Victor Shenkar, GeoSim Cities, Israel GeoSim integrated Virtual Cities are mirror replicas of real cities (‘3D-Mirror Worlds’), in which you can navigate, get useful info or network with other users. By accomplishing a remarkable 10X reduction in modeling cost and schedule GeoSim defines the leading edge of high-precision, large-scale 3D-modeling.
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| 17:00-17:30 |
The Future of 3D3C Worlds Panel Yesha Sivan, Jean Gelissen, Herman Tuininga, Sigurd Van Broeck
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17:30-19:00
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Demos
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